Guides

Ok, this is not the sort of guides where girls are expected to attened after finishing brownies or rainbows or whatever, this is a guide to every mission, and other stuff, ok? Let’s start with missions first.

1) Mission 1 — Case of The Missing Puffles

1. Talk to Aunt Artic
2. Go to the Pet Shop and find a note on the Puffle House.
3. The note is in code, but should say, “G Has __ Pairs ofSocks”
4. Every note is different and every pair of socks is different.
5. When you read the note, go to the Ski Shop.
6. Ask G if he has any Special Items.
7. Give him the answer to amount of socks he has.
8. Ask to see some Spy Gadgets.
9. He will open up the cabinet. Take the Life Preserver Shooter.
10. Go to the iceberg.
11. Use the gadget to shoot life preservers to the penguins.
12. Next, go to the Ski Mountain.
14. You find the penguin crying, use the wrench to fix his telescope.
15. Look through the telescope and you’ll see the green puffle flying around the Tallest Mountain on the map.
16. Go back to the Ski Shop and take the Grappling Hook.
17. Go to the Tallest Mountain.
18. Swing the grappling to the summit of the mountain.
19. You find the green and purple puffles there. Take them to Aunt Arctic’s igloo.

 

 

2) Mission 2 — G’s Secret Mission

 

1. G asks you a riddle. The answer to it is MOGUL.
2. Press yes and receive your mission.
3. Put the sled in your inventory.
4. Go to the Ski Mountain and use the sled on the Test Run Hill.
5. You will eventually crash and find yourself in the wilderness.
6. Take the piece of rope in the first area.
7. Scroll to the right and pick up the Survival Guide.
8. Keep scrolling right and click the next passage.
9. Pick up the broken ski and put it in your inventory.
10. Put the ski and the rope together and you have the beginning of a fishing pole.
11. Scroll all the way left and go through the passage.
12. Then go through the next passage immediately.
13. Take 3 berries from the bush and take them with you.
14. Put 1 berry on your fishing pole.
15. Look to your right and see a pot in the tree.
16. Start shaking the tree, then pick up the pot.
17. Then go to the passage on the right with the stump.
18. All the puffles run except for the black one.
19. Feed the black puffle a berry and he follows you.
20. Scroll to the right, and go through the passage to the cave.
21. Go into the cave by clearing the bushes.
22. Click one of the rocks and they should form a circle.
23. Then, go out of the cave and to the left to an area and pickup a log. (Wood)
24. Then, take your pot and fill it with water.
25. Go back to the cave and put the wood and Survival Book in the circle.
26. Then, move so that the black puffle is on top of the circle.
27. Feed him a berry and he will ignite the fire.
28. Boil the water on the fire and then drink it.
29. You fall asleep and then wake up and go outside.
30. An agent takes you back and then you complete the mission.
31. You win a medal and a letter.

 

 

 

 

3) Mission 3 – Case of The Mission Coins

 

 1. Talk to the agent with pushing your first response every time.
2. Tell him to open the door and he can’t.
3. Then go to the manager’s office.
4. Click under the couch and pick up a paperclip and a disk.
5. Click the computer and put the disk in the computer and turn it on.
6. Click my files and then Combination_Number.
7. Remember the numbers, go downstairs, and use it to open the safe.
8. Go into the safe and then keep answering his questions with first response.
9. Your phone rings, go to the HQ.
10. Talk to G and then agree to look at the footage.
11. Go to the key drawer and click the yellowish key on the upper left.
12. Go to Manager’s Office and use the key to get to roof.
13. First, pick up the white fur on the ground.
14. Then, use your wrench to take off the bolts of the Powa Box.
15. Look inside, and then take your paperclip and put it in the box.
16. The box should start acting up and then get destroyed.
17. Go back through the door and then go downstairs.
18. Respond with the first response, and then go to G’s HQ.
19. Respond with the first responses and give G the white fibers.

 

 

4) Mission 4 — Avalanche Rescue

 1. Talk to G.
2. Go to the gadget room after he unlocks it for you.
3. Pick up the life preserver.
4. Go to the ski village.
5. Pick up the fur in next to the crying penguin.
6. Pick up the Fishing pole in the Lodge.
7. Get the rope from the boat in the lighthouse.
8. Combine the life preserver, rope and fishing pole.
9. Go to the mountain.
10. Click on Ridge Run.
11. There are three paths you click on one, it leads to another and so on (The order is random).
12. Throw the Life preserver down the cliff.
13. Rescue the first three penguins.
14. Drop all the penguin next to the rock.
15. The rock will fall and push the last penguin higher.
16. Grab all the penguins and rescue the last one.
17. Talk to G.

 

5) Mission 5 — Secret of The Fur

1.Talk to G.
2.He asks you to fix the problem with his machine.
Click the machine, then bring out your spy phone.
Use the comb, to comb the puffle hair.
3.G will give you the white fur, put the white fur into the machine.
The first scan doesn’t pick up anything, so it does a secondary scan.
It finds hot chocolate, hot sauce, and jet pack fuel.
4.Go to the Pizza Parlor, ask what happend and if you can help.
Also ask if you can have one of the hot sauce’s and chocolate’s.
5.Go to the Coffee Shop, ask the penguin about the monster.
He shows you a “rough” drawing of the “monster”
Ask him for some hot chocolate, he tells you that the machine is broken.
Tell him you’ll fix it.
Click the machine, then move the mug below hot chocolate.
Pour the chocolate into the top of the machine.
Grab the spy phone and twist the milk knob on with the wrench.
Then press the button for hot chocolate and grab the mug.
6.Go back to the HQ into the invention room, then grab the AC 1000.
Go to the lighthouse beacon, then use the fan on the floating fuel.
Cut down the fuel with the scissors on the spy phone.
7.Go back to the HQ and pour the three things into the goggles, then grab them.
Put on the goggles, then go to the ski lodge, you see footprints, then go into the fishing room.
8.Go to the lighthouse, grab the net and the rope.
Then go to the ski lodge, grab the candle near the door.
Then put the net and rope together and tie it to the tree in the fishing area and put the candle on it.
9.The crab comes and gets trapped, pick it up, then grab the fur left on the ground.
Give the crab to G and put the fur in the machine, it matches a polar bear.
Talk to G again then Mission Over.
10.You then get a medal, and a box of pizza.

To get the Box of Pizza do the following:
1.The pizza guy asks if you can take the pizza to the penguin fishing
2.Go to the ski lodge and through the fishing door, give him the pizza.

 

 
 

 

 

6) Mission 6 — Questions For A Crab

1. Talk to G and tell him to start he crab’s interigation.
2. The machine will blow up and the crab will escape. First look at the Thingy-Majig 3000. It now tries to make a castle out of playing cards. Then follow the crab.
3. When it escapes up the mountain, jump of the edge and you will roll down the ide of the mountain.
4. You will arrive in the Wilderness. Keep going right until you see a log next to a bush.
5. Zoom in on the log and cut the rope attatching the O’berries to the tree with the scissors in the Spy Phone.
6. Then go more to the right and zoom in on the stump. Give an O’berry to the black puffle. He’s back! He will now follow you everywhere.
7. Keep going right until you see the cave that you stayed in, in Mission 6. Go to the cave. The crab will go in through the pet flap.
8. You can’t get through the door, so put an O’berry in the pet flap and the puffle will go in and open the door.
9. Oh no! You have been trapped. You are in a cage looking out on a strange cave.
10. A polar bear will appear and steal your Spy Phone.
11. Talk to him and he will start to show you his never ending life story.
12. It turns out he is called Herbet P. Bear and he is from the South Pole. He wanted to go somewhere hot, so he decided to get on an iceberg and float away. However, he got near Club Penguin and his iceberg tipped. He couldn’t swim, but a crab called Klutzy rescued him. He now plans to burn the Ski Lodge and make a huge bonfire to keep him warm.
13. Anyway, Herbet leaves with the chopping machine, but stil you need to get out of the cage. Look around for the cage lift.
14. Put an O’berry on the brown leaver and the black puffle will jump on it. Lots of water will be released and go into the drain.
15. Put another O’berry on the end of the gutter. The black puffle will jump on it and weigh it down.
16. Now put an O’berry on the platform and the puffle will go on it. The cage is now lifted.
17. Before you leave, you need to get four things. They are hot sauce, the blueprints for the Electro-Magnet 3000, a rope and a pitch fork.
18. Put the pitchfork and the rope together to make a climbing device. Leave the cave.
19. An avalanche is caused. How will you get out?
20. Put the hot sauce and an O’berry together to make a burning O’berry.
21. Get the puffle to eat the burning O’berry and he will burn a whole through all the snow blocking the door.
22. Go to the right, then go to the tree stump, go to the left, go to the log, go to the left and zoom in on the black cliff.
23. Get closer to the cliff, then zoom in on it again. Put the climbing device on the cliff and climb up.
24. Go to the Ski Lodge and see if Herbet is there. He will be in the fishing yard. He wants brain food.
25. Go back to the Ski Village and look around until you see the Dock.
26. Zoom in on the Dock. Look around until you see the Town. Zoom in on it.
27. Look around until you see the Snow Forts. Zoom in on them.
28. Look around until you see the Plaza. Then go in the Pizza Parlour.
29. Ask the penguin at the till for a seaweed pizza.
30. Return to the Ski Lodge. Give the pizza to Herbert.
31. Then pull a lever on the machine and wait for Herbet to start working on it again.
32. The machine now goes in the other direction, so the Polar Bear and Klutzy get thrown backwards.
33. G will arrive and give you your rewards.

7) Mission 7 — Clockwork Repairs

  1. Talk to G. Choose any option. He explains the problem with the Clocks.
  2. Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock.
  3. Talk to G again. Keep choosing the sirst option. He wants you to find the parts to repair the clock.
  4. Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
  5. Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
  6. Instructions: Click and hold the mouse until the bar goes up to the red zone. Let go the second the bar hits the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
  7. Once you win, they’ll give you the target. Give them the Rescue Tube so they can continue practicing.
  8. Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say’s the combination is ‘key’.
  9. Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word ‘key’ to Secret Agent Code and input it into the lock.
  10. The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
  11. Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
  12. Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
  13. Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
  14.  Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
  15. Go to the Beach and talk to the yellow penguin on the chair. He say’s he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that’s on the ground.
  16. Go to the Snow Forts and fill the green bucket up with snow.
  17. Use your map and go to the Plaza. Go into the Pizza Parlor.
  18. Take the sheet of music on the floor next to the piano.
  19. Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
  20. Now give the puffle the picture of the gear. Then give it the bucket of snow. It’ll construct a replica Gear. Place the Gear in your inventory.
  21. Now go back to the Gadget Room in the HQ.
  22. Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
  23. Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
  24. The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says “Until next time!” and hangs up. Uh-oh!
  25. Talk to G and exit. Claim your Medal and Gift.

8) Mission 8 – Mysterious Tremor

1) Talk to G in the HQ.
2) G will tell you to investigate recent tremors around the island, Go to the Dock.
3) Herbert and Klutzy will appear in a drill type machine, after the conversation, Herbert will drop the Map to the tunnels, Klutzy will try to grab it, but will cut it in half.
4) Follow the 2 pieces of the map into the Town.
5) One piece will fly on the Night Club sign and the other piece will continue floating.
6) Go into the Coffee Shop and offer the clerk to help pick up some cookies.
7) Once you’ve picked up the cookies, ask the clerk if you can have one.
8) Go back outside, and use the Cookie on the Green Puffle. The Green Puffle will try to get the piece of paper on the nightclub but is unable too.
9) Go back to the Gadget Room (in the HQ) and behind G on the hat rack, pick up the beige hat.
10) Go back to Town and into the Coffee Shop and ask for another cookie.
11) Go back outside to the Town, put the hat on the puffle, then feed it the cookie, the map piece will fall to the ground, pick it up.
12) Go to the Snow Forts and follow the other half of the map.
13) The piece will almost get stuck to the flag in the Snow Forts, but will fly to the Plaza.
14) Go into the Plaza, the map will float into the newspaper, ask the penguin for the newspaper, he will decline and say he’s hungry for pizza.
15) Go into the Pizza Parlor and ask the cashier for some pizza.
16) Go back outside to the Plaza and give the pizza to the penguin, and in return ask for the newspaper, take the extra half of the map off of the newspaper and put it in your inventory.

Now that you have your tunnel map, you need to gather the following materials: Hammer, Net, Cream Soda Barrel, Balloons, Nails, Lantern, and an Air Tank.

-Hammer
1) Go to the Gadget Room, and left of the shelf with a bunch of Gadgets, hung onto the wall, should be a hammer, grab it.

-Helium Tank
1) Click on the Helium Tank. (left of the exit to the Gadget Room) It says you need G’s permission.
2) Ask G if you can use the Helium Tank.

-Net
1) Go to the Beach and grab the net from the pile next to the Lighthouse

-Cream Soda Barrel
1) Go into the Lighthouse and go over to the penguin pushing the barrels, ask him for one, and put it in your inventory (If you can’t get one, try clicking a barrel).

-Balloons
1) While in the Lighthouse, ask the penguin on the stage for the box of balloons.

-Nails
1) Go into the Sports Shop, and grab the box of nails sitting on the floor near the door.

-Lantern
1) Go to the Dock.
2) Pick up the Lantern next to the hole in the ground.

When you have all of the items, follow on to these next steps.
1) Go back to the Dock and enter the hole in the ground. Now put the two pieces of the map together.
2) Using the map, follow what it says, Right is the Right Tunnel and Left is the Left Tunnel. This is different for everyone. Once it gets dark, turn on your Lantern.
3) You should end up at the front of what appears to be the Gift Shop. Now you have to act fast on this. Seriously, be quick.
4) First, fill one of the balloons up with the helium tank, and store it in your inventory.
5) Then, take out your Cream Soda Barrel, and shake it some, and put it under the Gift Shop. If it says it’s not enough, shake it a little more until it works. Just don’t shake it too much (it’ll explode).
6) Once it blasts up the Gift Shop, use your Map and quickly head to the Town!
7) Take out your balloon and use it on the Gift shop, it should rise.
8. Take out your net, and place it between the ground and the bottom of the Gift shop. Try clicking multiple times really fast if it doesn’t work. Just be fast.
9) Grab your box of nails and use them on the net, they should go to all four corners of the net.
10) Use your hammer on the net and it should hammer in the nails. The Gift Shop will fall back into place.
11) Head back to the Gadget Room and talk to G.
12) He will tell you that you need to find Herbert and Klutzy.
13) Go to the Dock and into the hole.
14) Use the same directions as you used last time (on your tunnel map), go back to where the gift shop was.
15) There should be a new tunnel entrance. Go into it.

If you want the gift, then do these steps whle you are there.
1) To get the gift, take out your Spy Phone, press Tools, and take out your Wrench.
2) Use the wrench on the open section of the drill machine to pull out the screws. You should then see a Gear, take it.
3) You should see a hole and what appears to be the inside of the Boiler Room, go inside.
4) Herbert will be trying to mess up the Boiler. Click on him to talk to him.
5) Herbert will get angry and hit the pipes connected to the Boiler.
6) You will get a call from G telling you to fix the Boiler ASAP.
7) Click on the Boiler to begin fixing.
8) Select one part and then select another part to swap them. You do not have to use all of the pipes! Just enough to connect the pipe at the top left hand corner with the pipe at the bottom right hand corner.
9) Once you have connected the pipes, you’ll get a call from G, he wants to meet you in the HQ.
10) Go back to the HQ and turn right until you see him. Talk to the G. Then give him the Gear. You will then finish the mission.
11) You have finished the mission! Get the medal and gift. The gift is a cooler, rather like the one with the fish in you can buy for your igloo. It has the Secret Agent code on it, and is also on the letter. Inside the cooler is the gear, all frozen and not much good to anyone now!

 

 

 

 

8 responses

25 03 2008
Pule145

Wow thx they helped me alot!

5 06 2008
kimba

yup!
it helped with mission 4, 5, 6, and 7! LOL
thanks a bunch!

4 07 2008
kimba

wow can i copy this too?
Credit to yhoo!
I will copy it anyways and then take it off if yhoo dont let me

5 07 2008
xxmileymontanaxx

Ok! You can copy them but because I wrote them not collected them. can you write ‘Written by MileyMontana’ next to each one, and at the bottom ‘Copyright MileyMontana http://flipfloping.worpdress.com‘ please. Thank you for actually asking me, because some people just copy them anyways!

28 08 2008
bored911

hey mm do u think…. wait no wait YEAH can u do no wait it’ll be over soon, who cares….

30 08 2008
xxmileymontanaxx

Huh? Just tell me! Lol

1 09 2008
bored911

lol its finished now i was gonna ask do u have to wait at the lights in the Penguin Games but its finished now rofl!!!

1 09 2008
xxmileymontanaxx

Lol. Well, you did. I didn’t realise it, I saw the sign, but being the dodo I am I didn’t get it. I had to go back and do it. Then there was a buggy.

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